DIGITAL MARKETING
SUSTAINABLE FARMING
INFORMATION COMMUNICATION & TECHNOLOGY
DIGITAL MARKETING
SUSTANIABLE FAMRNING
INFORMATION COMMUNICATION & TECHNOLOGY
DIGITAL MARKETING
SUSTANIABLE FAMRNING
INFORMATION COMMUNICATION & TECHNOLOGY
Application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language
Course Schedule
No of Sessions: 8
Duration Per Session : 1.5 hrs
Min Class Size: 5-10 pax
Age Group: 12-15 years old
Lesson 1 - School Library
Lesson 2 - Virtual Pet
Lesson 3 - Ink blots
Lesson 4 - Rock, Paper, Scissors
Lesson 5 - Judge a book
Lesson 6 - Fooled
Lesson 7 - Explainable AI
Lesson 8 - Chatbots
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