DIGITAL MARKETING
SUSTAINABLE FARMING
INFORMATION COMMUNICATION & TECHNOLOGY
DIGITAL MARKETING
SUSTANIABLE FAMRNING
INFORMATION COMMUNICATION & TECHNOLOGY
DIGITAL MARKETING
SUSTANIABLE FAMRNING
INFORMATION COMMUNICATION & TECHNOLOGY
Application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language
Course Schedule
No of Sessions: 8
Duration Per Session : 1.5 hrs
Min Class Size: 5-10 pax
Age Group: 9-15 years old
Lesson 1 - Describe the glass
Lesson 2 - Pokémon statistics
Lesson 3 - Shoot the bug
Lesson 4 - Journey to school
Lesson 5 - Smart Classroom
Lesson 6 - Make me happy
Lesson 7 - Quiz Show
Lesson 8 - Pokémon images
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